media arts

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Media Art: A 3 Dimensional Perspective
Add-Art, Online, Worldwide. 16th – 29 January 2010

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Image as a documentation of a 3-Dimensional form is limited to the boundaries of a frame. It allows us to capture an object and to archive a moment in time, but how we perceive the areas outside the extremities of the 2-dimensional image is dependent upon our interpretations. Unable to see all the viewpoints of an object or setting within this space, our minds create a logical impression of how it would appear were we to be placed at the instance of the image.

TINT presents the work of media artists, in most cases the art displayed relies upon a certain degree of physical or reactive interaction in order to fully realise and complete the work. To this means images can play an important role in inspiring an interest within the viewer to explore the work in a physical space. We were interested in getting the eight artists presented in this exhibition to respond to this criteria. To present an image which would best represent their art practice and allow the viewer to create a perception of how the objects exist in their complete form, displaying an image which they felt would most likely instill an interest to explore.

1. Mike Blow – Postcards from the Dead

Mike Blow’s work is concerned with the relationship between sound, space and the imaginary. I am interested in the presentation of sound as a medium, its relationship to physical and non-physical objects, and its power to engage us in an emotional way through memory or by evocation.

Postcards from the Dead presents recordings of old holiday postcards from around 1900-1940. The disembodied words of the original correspondents hang in space, projected from a line of loudspeakers, and are illuminated by small torch bulbs which flicker in time with the words. The readings bridge the years between our time and theirs. Letters of affection, travel stories, broken arrangements, and questions to which we will never know the answer – the people and events referred to in the cards remain, for the most part, a mystery and remind us of the transience of our own lives and experiences. The dead are both the writers of the cards and ourselves by implication.

2. Madi Boyd – Enemy Deception

Madi Boyd explores perception of colour, movement and form in space. I am collaborating with neuroscientists to produce experimental artworks which confuse the brain and resist full comprehension of their form, making them compelling to view. People often report that they are mesmerised by my installations. I’m interested in creating works which are unique and captivating and am influenced by theater, scenography, and fragmentation. My interest is in developing the work further towards creating performing environments.

Enemy Deception. The human brain has the remarkable ability to resolve the ambiguity in the world around it. We evolved to create form, shape, texture and colour from two tiny, upside-down and inherently meaningless images on the back of our retina. Seeing the unseen reminds us that what we see normally is not a reflection of what is ‘out there’, but what proved useful to see in the past.This project grew from a common interest in the area of perceptual ambiguity, shared by artist Madi Boyd and UCL neuroscientists Drs Mark Lythgoe and Beau Lotto, who have worked together on ‘The Point of Perception’. Boyd, an installation artist, often uses sculpture, light and digital media to create experiential environments that play with depth perception and the connection between seeing and knowing. Sculpting physical space as if it were matter, she uses perceptual ambiguity to create environments that perform. Many viewers are unable to ascertain the size and dimensions of the work, they inhabit a perceptual tipping point of knowing and not knowing.

3. Matthew Curtis – Organic 4

Matthew Curtis. Through interactive multimedia installation , video and print my work seeks to bring together the many influences I find in the world around me. Science, technology, media, design, engineering, architecture and the natural world are all elements that inspire my practice. Through using a broad range of media I find that my practice allows me to properly expolre the nature of all these influences and has enabled the production of a diverse body of work. As diverse as my practice is there remains a common thread through all the works: fascination with the world around me and a desire to question how we live within it and the systems we employ to do so.

Organic 4. Inspired by the still life paintings made during the Flemish Baroque period with their mastery of light and dark this series draws from these techniques and fuses them with modern means of image production. Using the delicate and intimate nature of flora as subject to be scrutinised and disected in high resolution creates a beautiful imbalance. The fractures that course vertically through each piece are created as the image is made, forcing the subject away from the traditional still life and to an incomplete present.

4. The Egg Group – The Oracle

The Eggroup is an international new media art collaborative group composed of Etienne de France (France), Julia Carboneras Girgas (Spain), Maria Lalou ( Greece), Evi Malisianou (Greece) and Fernando Velazquez (Uruguay).

The Oracle. The interactive installation ORACLE is a series of sensorial experiences that generate anticipation, surprise and engagement The changes between an overwhelming audiovisual display, and the sudden stillness of a image, which constitutes the Oracle answer to the viewer, enhances a original semantics to relate with images selected in public database, as a metaphor of a collective unconsciousness. People’s motions are reflected and embodied on the surface of the floor. The choices and the motions of the spectators affecting an audiovisual poetic narrative, acting as a sort of synthesizer, meaning that these actions enable a various range of audiovisuals effects and changes. Thus, the movement of the spectators and the spatial dynamics of this installation determine the activity of the oracle’s answers, relating to the presence of an individual, a couple and a group. The spectators receive from the Oracle a message –the floor interface-, a complex organism of signs, with which he can participate and interact: creating and constructing its personal interpretation: a poetical audiovisual narrative.

5. Jamie Elliott – Earthquake

Jamie Elliott’s study of humankind’s relationship with nature in the technological age, particularly exploring nature’s presence around and within modern manmade environments has enforced my beliefs that, we have come to obstruct nature and control it as best we can, protecting ourselves from the elements. Through doing this we have become disillusioned between what is controlled and what is natural. We are less humbled by the power, beauty and indifference of nature due to the overwhelming proportion of new digital technologies. My project has become a statement of the values interceptive-technology has placed on the natural world, the values that the elements now hold in a time of global neglect. Contriving how we can live in an ‘environmentally aware society’, yet still be totally unawares of the relative interactions the weather plays to hold the world in a continual state of balance and beauty. This inconsequence in the face of natural forces is contrasted by an increasing awareness of our own impact on the landscapes we live with. Second nature hopes to create realisation of not only the ever increasing market of needles gadgetry that consumes the world, but also the beauty of the nature that it has taken over, resulting in a reversal of modern interest.

Earthquake. Designed as a networkable unit, the earthquake device does not simulate quakes, it relocates them. The device contains a mechanical vibration unit, controlled by a microprocessor that is linked to the USGA, (United Stated Geological Survey, A world wide earthquake report data base, updated every 5 min). The unit attaches to household furniture and listens to the website, then replicates the earthquake to the relevant magnitude and length, as and when they occur.

6. Winnie Soon – 5-stars’ Identity

Winnie Soon (a.k.a siusoon) is a transdisciplinary artist and digital media specialist whose interests in telematic culture and interactive art. Her media art piece ranged from mobile video, screen-based interactive media to installation. siusoon’s projects which explore the intersection of art and technology through a variety of medium including projections, electronics means, and technological production.

5-stars’ identity is a practice-based research project to express the notion of transmediation, examine the properties of dynamic complex system in association with readymade object. The new aesthetic possibilities is explored by having the inter-relationship of technology, media and objects, leading to a hybridization in sensorial transformation.The project starts with scanning the various Internet websites of news and blog, those content that is related to Chinese’s Identity will be translated into different language versions and send to the mobile device. The five mobile phones perform with different behaviors and this is subject to political and environmental events. It constructs a continuous and dynamic autonomous system.

7. Parag K Mital and Agelos Papadakis – Memory

Parag K Mital and Agelos Papadakis have worked together on a number of occasions, their piece Memory, being the most celebrated. In this piece, they explore augmented sculpture in an installation environment, allowing the audience to become an integral part of the sculpture. Creating great tension in the viewer, they have literally chained together brilliant works of glass resembling neurons to create entangling neural networks of 25 face-sized glass pieces together in a 3×3×5 meter industrial warehouse space. Within two of the glass neurons are hidden cameras tracking audience member’s faces and recording them to a computer hidden above. Using a projector and projection mapping onto each neuron, a recorded clip of one of its audience members plays as a neural network of different faces occasionally firing with a mesmerizing display. Through the disarrayed glass, ones face morphs ever so slightly, though those familiar with that face are able to recognize it still. However, the majority of faces may seem unknown to the audience members and serve merely as a memory of the piece representing those that have witnessed it.

Yann Seznec – Gelkies

The Amazing Rolo is sound designer, musician, and digital artist Yann Seznec. He is based in Edinburgh, and is currently guest lecturer at the University of Abertay Dundee, where he recently completed the Digital Media Arts Residency. He specializes in interactive installations, ragtime piano, Wii music software, and sound art.

Gelkies are strange creatures, highly sensitive to both light and sound, and with an extremely unusual set of group dynamics. Researchers are still puzzling over their mating habits, but what is clear is that male and female Gelkies must form pairs in order to communicate in their peculiar language of light and sound. A solitary Gelkie is a sad sight indeed, unable to express the slightest noise. But while they naturally form couples, scientists are perplexed by their tendency to spend most of their lives arguing. With time, and your support, Gelkies can flourish throughout Scotland. Please contact the Scottish Gelkie Appreciation Society (SGAS) for information about how you can help these remarkable creatures.

Media Art: A 3-Dimenstional Perspective was curated by artists Gareth Goodison & Jonathan Munro

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